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This method has been around for a while. Essentially is it this as a batch or CMD file:
Flight simulator EXE location + -I ";" BuildAssetPackages + Package XML location + temp file output + Packages file output
On my system, with the Steam MSFS, this allows me to compile a package simultaneously with the sim running. So I can be flying and still compile a project at the same time. Or, I can have a project open in DevMode and compile a modelLib project at the same time. Extending the batch file, I could copy the new model package to the Community folder as well.
What I'm asking, is could some other members try to compile a project this way with the sim already running? I'd like to see results with both Steam and MS store members if possible.
Code:
D:\Programs\Steam\steamapps\common\MicrosoftFlightSimulator\FlightSimulator -I ";" BuildAssetPackages "D:\MSFS_Projects\Tazovskiy\Tazovskiy-Project.xml" "D:\MSFS_Projects\Tazovskiy" "D:\MSFS_Projects\Tazovskiy"
Flight simulator EXE location + -I ";" BuildAssetPackages + Package XML location + temp file output + Packages file output
On my system, with the Steam MSFS, this allows me to compile a package simultaneously with the sim running. So I can be flying and still compile a project at the same time. Or, I can have a project open in DevMode and compile a modelLib project at the same time. Extending the batch file, I could copy the new model package to the Community folder as well.
What I'm asking, is could some other members try to compile a project this way with the sim already running? I'd like to see results with both Steam and MS store members if possible.

