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;VODDATA Latitude Longitude Range Scale Rotation Texture Not_used Not_used Not_used Visibility Altitude Scenery_complexity(0-5) Not_used Not_used
;MACRODESC GroundPoly
;DESIGNSHAPE -5,-5, -5,5, 5,5, 5,-5
;DEFAULTSCALE 1.00000
;DEFAULTDENSITY Very Sparse
;Generated with FS Design Studio version 2
;Copyright 2002, Goran Brumen
; %1 = Latitude
; %2 = Longitude
; %3 = Range
; %4 = Scale
; %5 = Rotation
; %6 = Texture
; %7 = Not used
; %8 = Not used
; %9 = Not used
; %10 = Visibility range
; %11 = Altitude
; %12 = Scenery complexity
mif( 0 )
; displays airport symbol
Area( 5 %1 %2 1 )
RotatedCall( :symbol 0 0 %5 )
Jump( :endsymbl )
:symbol
RefPoint( 7 : 1 %1 %2 )
Points( 1
-5 0 -5
-5 0 5
5 0 5
5 0 -5
0 0 0 )
Poly( a 1 5 2 )
Poly( a 2 5 3 )
Poly( a 3 5 4 )
Poly( a 4 5 1 )
Return
:endsymbl
EndA
mifend
Set( BUF 1024 )
Set( areamx 1024 )
Set( LINBUF 2048 )
Area( 5 %1 %2 %3 )
IfVarRange( :Exit 0346 %12 5 )
LayerCall( :PC02 20 )
Jump32( :Exit )
:PC02
mif( %11 )
RefPoint( 2 :Skip %4 %1 %2 E= %11 v1= %10 V2= 10 )
melse
RefPoint( 7 :Skip %4 %1 %2 v1= %10 v2= 10 )
mifend
RotatedCall( :B 0 0 %5 )
:Skip
Return
:B
BGLVersion( 0800 )
TextureList( 0
6 FF 255 255 255 0 20.000000 %6
)
MaterialList( 0
0.219608 0.219608 0.219608 1.000000 0.211765 0.211765 0.211765 1.000000 0.000000 0.000000 0.000000 1.000000 0.000000 0.000000 0.000000 1.000000 0.000000
)
VertexList( 0
-5.000000 0.000000 -5.000000 0.000000 1.000000 0.000000 0.000000 0.003967
5.000000 0.000000 -5.000000 0.000000 1.000000 0.000000 0.996094 0.003967
5.000000 0.000000 5.000000 0.000000 1.000000 0.000000 0.996094 1.000061
-5.000000 0.000000 5.000000 0.000000 1.000000 0.000000 0.000000 1.000061
)
; Draw Main Model
Transform_Mat(
0.000000 0.000000 0.000000
1.000000 0.000000 0.000000
0.000000 1.000000 0.000000
0.000000 0.000000 1.000000
)
SetMaterial( 0 0 )
DrawTriList( 0
0 1 2
0 2 3
)
TransformEnd
EndVersion
Return
:Exit
EndA
