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My DC3 was totally gray.
Here is what I had done :
1, open Douglas_DC3.max which was included in SDK with 3DMAX. Everything was looked great.
2,exported model as MDL
3,put Douglas_DC3.MDL into right place instead of orginal“Douglas_DC3.MDL” (FSX\SimObjects\Airplanes\Douglas_DC3\model\)
But the “new” DC3 was gray, not black. I checked the name of textures and texture.cfg immediately, and nothing was found.
Test:
1 According to SDK, add the following line to FSX.cfg:
[Scenery]
ShowMissingTextureAlert=1
When textures was missing, I would receive some warnings.
2 deleting all textures
3 no warning came out. It is strange, isn’t?
So maybe I can say that, there were no textures info stored in ”MDL”,and something wrong with my “mdl”, but what can I do?
About environment: 3DMAX 8 SP2;VISTA;FSX;FSX SDK with SP2
Here is what I had done :
1, open Douglas_DC3.max which was included in SDK with 3DMAX. Everything was looked great.
2,exported model as MDL
3,put Douglas_DC3.MDL into right place instead of orginal“Douglas_DC3.MDL” (FSX\SimObjects\Airplanes\Douglas_DC3\model\)
But the “new” DC3 was gray, not black. I checked the name of textures and texture.cfg immediately, and nothing was found.
Test:
1 According to SDK, add the following line to FSX.cfg:
[Scenery]
ShowMissingTextureAlert=1
When textures was missing, I would receive some warnings.
2 deleting all textures
3 no warning came out. It is strange, isn’t?
So maybe I can say that, there were no textures info stored in ”MDL”,and something wrong with my “mdl”, but what can I do?
About environment: 3DMAX 8 SP2;VISTA;FSX;FSX SDK with SP2
