And the next problem appears...
Now after export my model from 3DS Max 2011 to .X (yeah I clicked YES to get FSX materials) and then to .mdl I have have the problem that my textures are completly displaced in Model Converter X (And I think that it won't be other in FSX).
For example the roof of my building is on the wall and my windows are completly vanished (it's one model). But in 3DS Max it looks all fine.
Okay what I did:
I used the unwrap modficator in 3ds max to get a template.
Saved it as .bmp.
Edited it in photoshop.
Saved it as 24 bit bmp and opend my texture in DxTBMP to save it as DDS DXT 5.
Then I created a new FSX MAterial in 3ds max for the selected object, used bitmap to get the dds texture in the diffusecolor slot and added it to the model.
Looks fine in 3DS Max 2011. Exporting works good, no errors, but after opening the mdl in Model Converter it's all displaced and I don't know the reasons for it.
At some parts of the object I tried to use a UVW Map modificator but this one breds more problems than it helps me.
Hope anybody can help.. (Why must always everything be complicated?)
Now after export my model from 3DS Max 2011 to .X (yeah I clicked YES to get FSX materials) and then to .mdl I have have the problem that my textures are completly displaced in Model Converter X (And I think that it won't be other in FSX).
For example the roof of my building is on the wall and my windows are completly vanished (it's one model). But in 3DS Max it looks all fine.
Okay what I did:
I used the unwrap modficator in 3ds max to get a template.
Saved it as .bmp.
Edited it in photoshop.
Saved it as 24 bit bmp and opend my texture in DxTBMP to save it as DDS DXT 5.
Then I created a new FSX MAterial in 3ds max for the selected object, used bitmap to get the dds texture in the diffusecolor slot and added it to the model.
Looks fine in 3DS Max 2011. Exporting works good, no errors, but after opening the mdl in Model Converter it's all displaced and I don't know the reasons for it.
At some parts of the object I tried to use a UVW Map modificator but this one breds more problems than it helps me.
Hope anybody can help.. (Why must always everything be complicated?)




