I have a strange issue when applying either spec or bump to my fuse_t texture.
(See picture)
I have not had this issue before. I have a single seat version using the same material settings, bump and spec with no issues. I have triple checked the mesh, and no changes compared to the working version.
It is only the starbord side that is affected
This was assembled in MCX for Prepar3D v4+
Any ideas?
Rotorhub
(See picture)
I have not had this issue before. I have a single seat version using the same material settings, bump and spec with no issues. I have triple checked the mesh, and no changes compared to the working version.
It is only the starbord side that is affected
This was assembled in MCX for Prepar3D v4+
Any ideas?
Rotorhub