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Morn'n Folks,
I've been playing around with the various features of MCX and just need a little guidance... I started my first projects with individual 512x512 texture sheets - so most models I've made so far use two 512x512's... I've since realized - it would be better to have a single larger 1024x1024 instead... I noticed some of the optimization tools in the Material Editor of MCX... I've been planning on trying to combine all my textures - so that I should average two models per 1024x1024... Is there a way to do this in MCX where the models will retain their original relative mapping positions - when I combine them on a single sheet - meaning I wouldn't have to remap everything ? Would it be possible to process two models to the same 1024x1024 sheet ?
Thanks,
Scott
I've been playing around with the various features of MCX and just need a little guidance... I started my first projects with individual 512x512 texture sheets - so most models I've made so far use two 512x512's... I've since realized - it would be better to have a single larger 1024x1024 instead... I noticed some of the optimization tools in the Material Editor of MCX... I've been planning on trying to combine all my textures - so that I should average two models per 1024x1024... Is there a way to do this in MCX where the models will retain their original relative mapping positions - when I combine them on a single sheet - meaning I wouldn't have to remap everything ? Would it be possible to process two models to the same 1024x1024 sheet ?
Thanks,
Scott

