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Hi, I have a problem with the material maze of the SDK. The attached images show my problem. The textures/materials of the left (problem) building appear almost in black. It is impossible for me to export and integrate this specific building with a normal illuminated appearance. All trials with different material configurations had no success. The interesting point is, that the right building, with the TWR cabin on top, was created as standard Blinn and exported via Babylon. It is shown as expected. In one of the tests, the problem building to the left was created with exact the same material configuration. Even though, it shows the dark surfaces. Babylon and the SDK compiler do not show any error. The first image shows the dark building in 3Ds Max, the second is the result in FS2020. My questions are:
Is there a specific switch or configuration which was overseen by me?
Does anybody have had the same problem eventually solved?
shows the dark
Is there a specific switch or configuration which was overseen by me?
Does anybody have had the same problem eventually solved?
