- Messages
- 453
- Country

Hi!
I am a little bit in dispair because of the texture quality in my current project. Maybe somebody has a idea how to encrease the look in FS9:
Usually I am painting the textures with Photoshop CS2 (partly using real photos at least as a template). For the night textures I reduce brightness and contrast adding light flares where needed. The problem is that after compiling the night-textures (with Imagetool) in FS9 these textures are very often crowded with ugly coloured patches - even if I had reduced the tonal values to the minimum. It seems to me that some gray values are turned into colour values during the compilation. What surprises me is that the described result does not follow a clear pattern - sometimes it works, sometimes not.
I wonder whether I am doing something wrong during the paint process or if something is happening during the compilation process.
Any ideas?
I am a little bit in dispair because of the texture quality in my current project. Maybe somebody has a idea how to encrease the look in FS9:
Usually I am painting the textures with Photoshop CS2 (partly using real photos at least as a template). For the night textures I reduce brightness and contrast adding light flares where needed. The problem is that after compiling the night-textures (with Imagetool) in FS9 these textures are very often crowded with ugly coloured patches - even if I had reduced the tonal values to the minimum. It seems to me that some gray values are turned into colour values during the compilation. What surprises me is that the described result does not follow a clear pattern - sometimes it works, sometimes not.
I wonder whether I am doing something wrong during the paint process or if something is happening during the compilation process.
Any ideas?

