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OK, I have found that I can easily create textures on imported msfs gltf and drawing across different objects - i.e. wings and ailerons - is possible by using the "Join" command. As long as the objects are on the same texture sheet that is.
I have now come across a DAE (Collada) model where fuselage tail cone and doors are on the same texture sheet, but I can't even paint a straight line along the "joined" fuselage. Blender seems only interested in the last object I clicked on. So I can't even do a straight line let alone a stencil over the object joints.
I am only using Blender as an Art Tool, not for making my own 3D models so I may be misunderstanding a lot here.
Perhaps the question should be how do I join multiple elements to make one single paintable "lump"?
I have now come across a DAE (Collada) model where fuselage tail cone and doors are on the same texture sheet, but I can't even paint a straight line along the "joined" fuselage. Blender seems only interested in the last object I clicked on. So I can't even do a straight line let alone a stencil over the object joints.
I am only using Blender as an Art Tool, not for making my own 3D models so I may be misunderstanding a lot here.
Perhaps the question should be how do I join multiple elements to make one single paintable "lump"?