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Hey Guys,
I'm having a little problem that I tried searching for a fix last night on here for around 2 hours straight and couldn't find anything. But anyway I run my ground poly for fs2004 through the ground poly wizard (and I should point out everything looks fine when I import the x file into MCX) but anyway after I convert it to a bgl, in sim some textures show in the wrong position, here is an example of exactly what it does once its in sim!
Any help is appreciated!
I'm having a little problem that I tried searching for a fix last night on here for around 2 hours straight and couldn't find anything. But anyway I run my ground poly for fs2004 through the ground poly wizard (and I should point out everything looks fine when I import the x file into MCX) but anyway after I convert it to a bgl, in sim some textures show in the wrong position, here is an example of exactly what it does once its in sim!
Any help is appreciated!
