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I've now started to experiment with making custom buildings with FS Design studio. However now I'm having a bit of trouble with texturing.
Basically I made very simple house, as a texture file I used some default FSX roof texture DDS file that I opened, added some custom textures into it and then saved it as DX3 bmp file. Then I assigned textures to different parts & exported the model, put the texture files into FSX texture folder and placed the house using Instant Scenery 2.
This was the result:
http://i44.tinypic.com/21c5d8x.jpg
However if I've understood right to make the scenery compatible with DX10 I would need to have the textures in DDS format. So I went to dxtbmp and converted the texture files into DDS DXT5 (tried also DXT3).
However this was the result:
http://oi43.tinypic.com/5owmd4.jpg
It seems like now textures are misplaced somehow, showing the unused textures around the ones I want to use.
This is the texture file I'm using converted to jpg, textures that I want to use can be seen inside red lines:
http://oi40.tinypic.com/2zrhkc4.jpg
So what's the proper way of getting FSDS designed model to read DDS textures? In the texture selection screen of FSDS I couldn't see any DDS textures, just bmp.
I would really appreciate help with this, I'm really looking forward to start developing some more complex sceneries with custom 3D models soon enough.
Basically I made very simple house, as a texture file I used some default FSX roof texture DDS file that I opened, added some custom textures into it and then saved it as DX3 bmp file. Then I assigned textures to different parts & exported the model, put the texture files into FSX texture folder and placed the house using Instant Scenery 2.
This was the result:
http://i44.tinypic.com/21c5d8x.jpg
However if I've understood right to make the scenery compatible with DX10 I would need to have the textures in DDS format. So I went to dxtbmp and converted the texture files into DDS DXT5 (tried also DXT3).
However this was the result:
http://oi43.tinypic.com/5owmd4.jpg
It seems like now textures are misplaced somehow, showing the unused textures around the ones I want to use.
This is the texture file I'm using converted to jpg, textures that I want to use can be seen inside red lines:
http://oi40.tinypic.com/2zrhkc4.jpg
So what's the proper way of getting FSDS designed model to read DDS textures? In the texture selection screen of FSDS I couldn't see any DDS textures, just bmp.
I would really appreciate help with this, I'm really looking forward to start developing some more complex sceneries with custom 3D models soon enough.
