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texture size limit

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588
Country
germany
Hi all.

I was wondering about texture size limit in FS9/FSX. For FSX, the SDK-doc states that:
1. Texture size for aircraft should not exceed 1024x1024. Is that a hard limit or a recommendation (Maybe because of performance issues on some PCs)?
2. Texture must be square. So something like 2048x1024 is not possible?
And for conversion purposes:
3. What are the limitations for FS9?

Any info would be very helpful...

Greetz
Felix
 
Ahoi Felix,

Texture Size in 1024x 1024 is enough for FS9 - you can do 2048 x 2048 but it need more Performance, in FSX it will work the Size of 2048 x 2048 too.

The size of 2048 x 1024 works in FS9 I know, and similar in FSX too, I think so. :)
 
FS can handle textures in multiples of (powers of) 2

2048x128 is acceptable ... 1024x512, etc.



(Die andere Felix)
 
Hi,

I think the 1024x1024 limit mentioned is not really a hard limit, it depends on the PC you run it on. But on machines with not so modern graphical cards using 2048x2048 can give trouble. That is why in general 1024x1024 is advised as upper limit.

As already mentioned, square textures are not required, as long as the size is a power of two.
 
Thanks for the useful info.

So, to insure that my aircraft work on all gfx-cards, i should use 1024x1024 as maximum texture size. This makes sense as the gfx-card should be more flexible handling four 1024x1024 sheets instead of one 2048x2048 sheet.

Cheers
Felix
 
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