Texture size

Currently FSDS has a texture size limit of 1024 x 1024. Can this be made larger and if so how? I would like to use 2048 x 2048 if possible.

Thanks in advance

Pete
 
Hi, when I work I use 512x512 because it is much easier to map. When the mapping is finished I can use 2048x20148. I can modify the 2048 texture but If I have to remap, I have to returne to a 512x512 sheet (I cannot remap with 2048x2018). Hope it is clear...
 
Hi, when I work I use 512x512 because it is much easier to map. When the mapping is finished I can use 2048x20148. I can modify the 2048 texture but If I have to remap, I have to returne to a 512x512 sheet (I cannot remap with 2048x2018). Hope it is clear...
Hi,

Thanks for the reply, I understand what you mean. I was trying things last night and got as far as mapping at 512x512 and then resizing to 1024x1024 and seeing no change. I then tried to go to 2048x2048 but FSDS rejected it. I did not try to use the 2048x2048 actually in FSX to see if it worked that way, but good to know it will.
Thanks again.
I was looking for a texture size limit in a .cfg file, but could find nothing.
Thanks again.
 
If I "resize" a 512 texture to 1024, I will see no change to.

Supposing that in my graphic software I work on a 2048 canvas. I compile a 512 texture from this canvas to work in FSDS. Doing this I know that I am losing resolution.

When the mapping is completed, I compile a 1024 or 2048 texture so the texture is more precise, more detailed.

So, for mapping only : if I begin to map an objetct in FSDS with a 512 texture then I cannot use an other resolution after.
 
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