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I am having problems getting wood pattern to show up in FSX.
I have started by applying a UVmap to my object, then set up a FSX material using the .bmp file (which has a corresponding ,dds file in my texture folder) that I borrowed from another "aircraft" I have. This is not problem. It shows up in FSX.
Then I tried using a picture of a wood pattern I found, saved it as 24 bit bmp file, then saved it as a dds file (DXT3 format, turned vertical). Then I change the material file above to use the new file. In Gmax, everything shows up OK, but in FXS, its black.
Am I missing something in the conversion?
Michel
I have started by applying a UVmap to my object, then set up a FSX material using the .bmp file (which has a corresponding ,dds file in my texture folder) that I borrowed from another "aircraft" I have. This is not problem. It shows up in FSX.
Then I tried using a picture of a wood pattern I found, saved it as 24 bit bmp file, then saved it as a dds file (DXT3 format, turned vertical). Then I change the material file above to use the new file. In Gmax, everything shows up OK, but in FXS, its black.
Am I missing something in the conversion?
Michel


In MCX you will be able to see what texture is on and what extension..

