At what altitude should I set a Textured Poly for an airport at 5000ft ASL? Should I set the poly to the airport altitude, or set it at ground level or default level of 0? I tried putting it at the airport level but it doesn't show up. Or should it be put at the altitude of the actual area that I want it? The airport has various altitudes within different areas. It's both a driving airport as well as a regular airport. I'm creating missions for flying (and driving) and I just want to spice the ground scenery up a bit, but I don't want to use Photoreal Scenery because it flattens everything out and takes away trees and other land scenery. I just want to use something simple by making Textured Polys. Done it int the past but it's been a while and I forgot some things about how to do it.


