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FSX textures are being stretched

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289
Country
england
I'm using a standard tube with 8 sections (200') for a chimney. A brick like wrapped texture of 1024 x 512 (32bit) is being used but of course the 'bricks' are being stretched from top to bottom. What is the correct way to fit this texture to avoid the stretching. Thanks.
 
You should read about uvwmap and unwrap uvw (and lithwrap), It's hard but is basic for the 3d design.I guess for something basic like a chimeney you should use uvmap.I have to read about that too :cool:
 
Hi Cattz

You should be able to tile the texture to get it to look proper.

H_Farfy:D
 
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