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After I build my aircraft the fuselage texture is shown wavy, even if in Blender it is shown perfectly (as well as in ModelConvertX where no texture distortion is reported)
I checked the UV coordinates of the built package (reimported in Blender) and some of them have been shifted even if to my knowledge the 16bit Float precision should keep up to the 4 decimal digit
I'm stuck now as I tried more or less everything to fix it
I checked the UV coordinates of the built package (reimported in Blender) and some of them have been shifted even if to my knowledge the 16bit Float precision should keep up to the 4 decimal digit
I'm stuck now as I tried more or less everything to fix it

