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Hi everyone,
After a few days searching a solution, I'm looking for help.
Following the thread https://www.fsdeveloper.com/forum/threads/re-using-msfs-textures.456467/ , I'm wondering if it's still possible to fallback on native mfs texture from asobo/microsoft while they are now encrypted with ktx2 and streamed. (it seems impossible to decrypt to get png/tif them with the tool for that since they are using a strong encryption).
I've tried many times to apply the same logic, but ends of with the purple missing texture and was able one time to make it work but unfortunately, I've done many changes since and cannot find anymore the right way (big mistake on my side).
It's a bridge object present in an asset ModelLib, directory name is Models in the packagesources\scenary.
My texture.cfg looks like this :
in gltf file it's set like that (i've also tried with mimetype image/png) :
and here the vfs showing the texture :
anyone has any idea how to ref native texture after exporting from blender with the 2024 plugin ?
Thanks a lot, can't wait to be able to end my addons
.
After a few days searching a solution, I'm looking for help.
Following the thread https://www.fsdeveloper.com/forum/threads/re-using-msfs-textures.456467/ , I'm wondering if it's still possible to fallback on native mfs texture from asobo/microsoft while they are now encrypted with ktx2 and streamed. (it seems impossible to decrypt to get png/tif them with the tool for that since they are using a strong encryption).
I've tried many times to apply the same logic, but ends of with the purple missing texture and was able one time to make it work but unfortunately, I've done many changes since and cannot find anymore the right way (big mistake on my side).
It's a bridge object present in an asset ModelLib, directory name is Models in the packagesources\scenary.
My texture.cfg looks like this :
INI:
[fltsim]
fallback.1=materiallibs\asobo_materiallib\textures
in gltf file it's set like that (i've also tried with mimetype image/png) :
Code:
"images": [
{
"mimeType": "image/tiff",
"name": "asphalt05_comp",
"uri": "asphalt05_comp.tif"
},
{
"mimeType": "image/tiff",
"name": "asphalt05_albedo",
"uri": "asphalt05_albedo.tif"
}
],
and here the vfs showing the texture :
anyone has any idea how to ref native texture after exporting from blender with the 2024 plugin ?
Thanks a lot, can't wait to be able to end my addons
