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Hi there, I had succes with conditions thanx to everybody also to arno I decided to use you mdl tweaker.
Now I got something else. I have made a light Pole (again in FSDS) with the light spot. In order to have the light spot real I changed the alpha value of the material in order have it transparent.
As soon as I try to compile my project into a bgl I get a error message. So I tried to make a mdl and put conditions on that but I get again error message from bglcomp.
How can I change the alpha channel or how do I use it correctly in FSDS v3 because later I want to make some cars and I guess I need the alpha channel for shining surfaces and windows
thanx maik
Now I got something else. I have made a light Pole (again in FSDS) with the light spot. In order to have the light spot real I changed the alpha value of the material in order have it transparent.
As soon as I try to compile my project into a bgl I get a error message. So I tried to make a mdl and put conditions on that but I get again error message from bglcomp.
How can I change the alpha channel or how do I use it correctly in FSDS v3 because later I want to make some cars and I guess I need the alpha channel for shining surfaces and windows
thanx maik
