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textures problems

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95
Country
belgium
Hey!
Good day to everybody!
I have a good zipfile of a Marchetti of Philippines Army. You can download same from http://www.jive1.be/paf_sf260.zip
I had also 3 sets of textures, baf, baf1 and baf2, of 3 aircraft that I want to use as AI ones, but I had no model nor cfg nor air files of same.
So, I added these 3 texture folders to the expanded main Folder of the Philippines Marchetti, and also 3 extra units of [fltsm.xx] corresponding with the 3 texture folders.
The Original texture was texture.paf260, and works perfectly!.
I noticed that the 3 other texture folders had exactly the same files as the Original, and that is why I placed these 3 folders in the main folder, hoping to get them all with the model and cfg and air-files ready to fly as AI aircraft.
The Original Philippine Marchetti works fine, but...
One problem... Each time that I want to use that Marchetti together with one of the 'baf'-folders, my FS9 crashes.
So my question is: what is wrong with the 3 texture-folders of the 'baf'-textures?
Is there anybody who can explain?
Greetz
Jive1 - Belgium
 
They work fine for me.

I do see a wide variety of texture formats.

In texture.baf 260-ant.bmp is a 24-bit texture. It does not display in FS9 for me, oddly enough it does in FSX.

Maybe this texture is crashing you sim.

I would look at the formats and get some continuity going.

As I said, they didn't crash my sim.

cheers,
Lane
 
Thank you, Lane!
In fact, I did see the variety of texture formats, but in the texture folder paf250 as well there are various formats, and no crashes are caused bij that one....
So, that means I will have to convert these wrong texture formats to a better format like in the paf260 folder? Is there by your knowing a appropriate program to do so?
Greetz
Jive1
 
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