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Hello all, I cannot seem to explain why my textures are showing like this. The shaded textures do not accept any form of light regardless of azimuth or time of day. Very strange.
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Thank you for your response. How do I flip the normal?Have you tried flipping the normal for that plane?
This is in the sim as well. Seems as if the X,Y coordinates were reversed, hence why the sun shines vice versa on the polygons.Is that in sim as well or only in MCX?
I would turn on the rendering of the normal to check if that is pointing in the direction you expect. As Dom246 suggests it might be the normal is flipped.