Hey!
I encountered a problem while creating my ground poly - shimering. Textures with alpha channel were saved as DDS DXT 5 with mipmaps, those without channel as DXT1 also with mipmaps. I use the nvidia tool for PhotoShop on a daily basis, but when this problem began to occur I tried ImageTool and DxtBMP - still the same. My Ground Poly consists of several textures - base, fresnel, bump and specular. I added them recently, after changing all textures to new ones, I get shimering and quite a significant decrease in FPS. I didn't have this problem before changing textures. If I go down with a plane from GP FPS immediately increase. Maybe someone has an idea? I attach screenshots of the asphalt material and lines.
Regards
I encountered a problem while creating my ground poly - shimering. Textures with alpha channel were saved as DDS DXT 5 with mipmaps, those without channel as DXT1 also with mipmaps. I use the nvidia tool for PhotoShop on a daily basis, but when this problem began to occur I tried ImageTool and DxtBMP - still the same. My Ground Poly consists of several textures - base, fresnel, bump and specular. I added them recently, after changing all textures to new ones, I get shimering and quite a significant decrease in FPS. I didn't have this problem before changing textures. If I go down with a plane from GP FPS immediately increase. Maybe someone has an idea? I attach screenshots of the asphalt material and lines.
Regards

