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P3D v4 Textures trouble

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120
Country
poland
Hey!
I encountered a problem while creating my ground poly - shimering. Textures with alpha channel were saved as DDS DXT 5 with mipmaps, those without channel as DXT1 also with mipmaps. I use the nvidia tool for PhotoShop on a daily basis, but when this problem began to occur I tried ImageTool and DxtBMP - still the same. My Ground Poly consists of several textures - base, fresnel, bump and specular. I added them recently, after changing all textures to new ones, I get shimering and quite a significant decrease in FPS. I didn't have this problem before changing textures. If I go down with a plane from GP FPS immediately increase. Maybe someone has an idea? I attach screenshots of the asphalt material and lines.
Regards
 

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Hello

Is this shimmering or flickering? Such as going in and out of view? If flickering, it might because of clashing with the original ground mesh. Is their a flatten done on the original ground mesh? Did you go through the GP wizard?
 
It looks like I have the anti-aliasing set incorrectly - and it is not. If I move the camera, the lines flicker. I used the GP wizard in MCX, set all layers correctly (Base - 16, Dirt - 20, Lines - 22, details - 24)
 
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