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Using GMAX for FSX.
I have a problem when texturing. Certain polys seem to be upside down or something. Its hard to explain so i include a picture. U can see ontop of the boat that certain sections reflect differently to others. Can anyone help me with this? I seem to get this problem alot when modeling. The problem seems to appear whenever I use a boolean function on a mesh. Certain polys seem to have flipped.
I have a problem when texturing. Certain polys seem to be upside down or something. Its hard to explain so i include a picture. U can see ontop of the boat that certain sections reflect differently to others. Can anyone help me with this? I seem to get this problem alot when modeling. The problem seems to appear whenever I use a boolean function on a mesh. Certain polys seem to have flipped.

