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Hi All,
I'm using FSDS3 to create some large industrial buildings with photo-textures, everything works ok but when I slew away from the buildings in FS2004, I see some kind of black shading appearing from the horizontal vertices (roof edges and ridge) and growing larger as I slew further away, if I go very close it almost disappears. It doesn't seem to be restricted to horizontal vertices, I have black lines down the vertical ones too, but to a much lesser degree and they don't appear to 'grow'.
I don't think there's anything in my textures that's causing it as the buildings are generally a very light grey colour, so I assume it's something to do with my models, I'm a bit unsure as to how to use the specular/emissive colours etc, so maybe it has something to do with that ?
Any ideas ?
Thanks
I'm using FSDS3 to create some large industrial buildings with photo-textures, everything works ok but when I slew away from the buildings in FS2004, I see some kind of black shading appearing from the horizontal vertices (roof edges and ridge) and growing larger as I slew further away, if I go very close it almost disappears. It doesn't seem to be restricted to horizontal vertices, I have black lines down the vertical ones too, but to a much lesser degree and they don't appear to 'grow'.
I don't think there's anything in my textures that's causing it as the buildings are generally a very light grey colour, so I assume it's something to do with my models, I'm a bit unsure as to how to use the specular/emissive colours etc, so maybe it has something to do with that ?
Any ideas ?
Thanks

