krispy1001
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Hi Everyone!
I have been having problems with my texturing in FSX. All of my textures that I have been applying to a test model is giving me a very large and dull looking specular hot spot. I can not figure out what my problems is. I have been working on this problem for about a week now. I thought at first that it may be because I am using Gimp to make my textures. So I purchased Adobe Photoshop. It did not fix my problem. So, I decided to check and see if it maybe my FSX material settings. So what I did was I copied a version of the piper cubs textures into my models texture folder and re-named it to work with my model. I was not worrying about it not being UV correctly. I just wanted to see if it gave me the specular hot spot problem that I was having with my other texture. When I tested it in FSX it did not have the specular hot spot. So that tells me that it has to be a problem with how I am making my texture.
I do not know what I am doing wrong.
Below I have attached images of my diffused and alpha that I am testing for the model. I have also attached images of how I have the material and texture setup in Blender.
I thank you for any help I can get.
Thanks, Kris
Here is my diffused map:
Alpha Map:
I exported my texture after applying the layer mask as a DXT5 format.
My FSX material setting:
I have been having problems with my texturing in FSX. All of my textures that I have been applying to a test model is giving me a very large and dull looking specular hot spot. I can not figure out what my problems is. I have been working on this problem for about a week now. I thought at first that it may be because I am using Gimp to make my textures. So I purchased Adobe Photoshop. It did not fix my problem. So, I decided to check and see if it maybe my FSX material settings. So what I did was I copied a version of the piper cubs textures into my models texture folder and re-named it to work with my model. I was not worrying about it not being UV correctly. I just wanted to see if it gave me the specular hot spot problem that I was having with my other texture. When I tested it in FSX it did not have the specular hot spot. So that tells me that it has to be a problem with how I am making my texture.
I do not know what I am doing wrong.
Below I have attached images of my diffused and alpha that I am testing for the model. I have also attached images of how I have the material and texture setup in Blender.
I thank you for any help I can get.
Thanks, Kris
Here is my diffused map:
Alpha Map:
I exported my texture after applying the layer mask as a DXT5 format.
My FSX material setting:
Attachments
Last edited:
