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Hey! This hasn't much to do with FS, but it's been haunting me for quite a while.
I have this racing track..

...that I want to texture. I already textured one section of the track all "by hand" selecting each and every set of faces and manually mapping them, which is very labour intensive and I can't achieve the desired result.

I also work in blender and there's an option to make the whole texture map follow the turns of the track.
I made the track by modeling a box to the shape of the section of the track and extruding it along the way. (because at the time I didn't know about the lofting ability). I'm using 3ds max 8.
Is there a way of texturing the track easily without having to do what I've been doing for a year?
The map is a 512x1024 sheet that has the track texture from side to side.
I have this racing track..

...that I want to texture. I already textured one section of the track all "by hand" selecting each and every set of faces and manually mapping them, which is very labour intensive and I can't achieve the desired result.

I also work in blender and there's an option to make the whole texture map follow the turns of the track.
I made the track by modeling a box to the shape of the section of the track and extruding it along the way. (because at the time I didn't know about the lofting ability). I'm using 3ds max 8.
Is there a way of texturing the track easily without having to do what I've been doing for a year?
The map is a 512x1024 sheet that has the track texture from side to side.


