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Hi. I am building objects for my scenery. Having previously used FSX, I am now using P3d. I make a 1024 x 1024 texture in Photoshop and save as a 16 bit bmp. I then build the object with FSDS and texture it. I then use ADE to place the object in the scenery. On viewing the object in P3d, it is a black object, but if I get up very close, the textures appear, a bit like shining a headlight on to it, but it is daylight. I read in the forum to use DXTBmp to change the textures to DDS which I have tried using DXT1 and DXT5. The object textures are more visible but totally unusable because they are all over the place. Incidentally, the objects I made for FSX appear normal if I load the mdl back in to FSDS and re-convert them for P3d. any help to resolve this issue is very welcome. Thank you very much.
Robert
Robert