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The Black Texture Problem ... again

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wales
Hi, I'm trying to make a sign for this new airport I'm making, for some reason I can't get the texture to appear in FSX. I've searched around the forums for this problem but no solution has worked.

Here's the sign I created in Gmax (Sorry it's big, easier to read)
gmax_screen.jpg


And here's how it appears!
fsx_screen.jpg


Currently I have tried putting the textures in the Addon-Scenery\Textures folder in both .bmp and .dds DX3 format.

Obviously becuase I'm a newbie to this stuff I'm doing something wrong. Any suggestions? :confused:
 
Hi,

The name of the texture folder is texture (so without the s), check if you did not make a mistake there.

Also, where did you put the BGL file that contains the object? The textures should be in the texture folder belonging to the scenery folder where your BGL is.
 
Yes I have made sure it's the right folder, I've put the BGL in:
C:\Program Files\Microsoft Games\Microsoft Flight Simulator X\Addon Scenery\scenery

and .bmp textures in
C:\Program Files\Microsoft Games\Microsoft Flight Simulator X\Addon Scenery\texture

When i tried to export the MDL again with different options (verify textures), I had some error saying that the proportions of the texture should be a power of 2 and at current it is 256x192 pixels. Does this mean that the width or height of the bmp must be one of 2 4 8 16 32 ...?

I've now changed the size to 256x256 and UVW unwrapped it to fit.

It still is black in the game but the proportion error has gone.
 
Last edited:
Hi,

Yes, all textures should indeed be a power of two (so 32, 64, 128, 256, 512, etc). If they are not, I don't even think ImageTool will convert them properly.

Did you also add mipmaps to your textures when you converted them to DDS?
 
I've got it to work, I had to change the size of the texture to 256x256 and UVW Unwrap it, I think my .bmp wasn't in the right format so I found ImageTool buried in the SDK and converted to DXT, it now works ok. The texture appears to glow at Dawn but I can probably fix that.

Here's a screenshot:
fsx_screen_new.jpg


This is what happens at dawn:
fsx_screen_dawn.jpg


Probably specular or ambient values too high.

Anyway thank you for your help Arno :D
 
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