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Thought I had it!


I have just added my first project and TSPro has worked perfectly:wizard:, well almost. I have clearly done something wrong:yikes:. My aim was to have a centre binding for the airfield using "flatten, mask class, exclude autogen" and the outer blend area to do just that, retaining the class map and autogen. I used the terrain type "flatten" for these nodes as that was the only option that left the class map and autogen. However this is the result:
Post Triangulation.jpg

Grateful for some guidance to achieve what I am wanting:scratchch. My files are attached.




  • YMML_TSPro_Flatten_CVX.bgl
    16.4 KB · Views: 71
  • TSPro Project Files.rar
    9 KB · Views: 78


Resource contributor
The problem is that you have specified the flatten to use a landclass texture rather than a flatten texture.

The flatten is not a substitute for your airport poly. If you want both in the project, change the texture of the flatten to "AB Flatten" (or another flatten texture) and create another poly for the airfield, filling it with Grass Skirting. Or you could create your airport poly in ADE.