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Tools for texturing gmax models

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us-alaska
Hello all. I am fairly new to FSdeveloper. I was looking for help on what are the best tools (freeware preferably) for texturing aircraft models created with Gmax? I have GIMP already. What is the process for making good quality textures for FSX?
 
GIMP has all the features you need.

Really the quality of textures is all about time spent

There is a BUMP map plugin for GIMP, which is something that you may wish to find (Can;t rermember the name ... I primarily use Photoshop CS4)

EDIT:
gimp-normalmap 1.2.2 for GIMP 2.6
(C) Copyright 2002-2008 Shawn Kirst
 
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Well, I've heard of lithunwrap and the quake 3 plugin. Are those things that I might need? I read the tutorial on this site about texturing complex models, It seems all he did was take a screenshot from gmax, then pasted it into photoshop.
 
Well, I've heard of lithunwrap and the quake 3 plugin. Are those things that I might need? I read the tutorial on this site about texturing complex models, It seems all he did was take a screenshot from gmax, then pasted it into photoshop.

Taking a screenshot is one way, but it suffers from inaccuracy, since you have to crop/rescale/square up the screenshot before it becomes useful as the base (mesh layout) for your new textures.

Since you can only "unwrap" one part at a time in the UVW Editor, this becomes even more of an issue, because it's difficult to crop/rescale/square up precisely the same way you did the first part's mesh map.

With the .md3 (Quake) export module, you can export all the parts you want on the same texture template one at a time, then use LithUnwrap to "import/merge" all of your .md3 files in succession, then Save one perfectly sized mesh template for your texture.
 
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