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MSFS Tools to convert downloaded texture sets for MSFS


Staff member
Resource contributor
MSFS uses the DirectX format for Normal textures. When using downloaded tile sets, we often get OpenGL formatted Normals. To convert to DirectX format, we need to flip the Green Channel of the texture. Here's a tool for that: https://github.com/Mario-Hero/FlipGreenChannelTool

MSFS uses a COMP texture for it's Standard material setup. COMP is also referred to as ORM (ambientOcclusion-Roughness-Metalness). Here's a tool that combines separate textures of roughness, metalness and ambient occlusion into a single texture: https://github.com/ertokur/orm-maker
MCX can also convert between the two normal map conversations, in case you are already using it in your workflow.