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MSFS uses the DirectX format for Normal textures. When using downloaded tile sets, we often get OpenGL formatted Normals. To convert to DirectX format, we need to flip the Green Channel of the texture. Here's a tool for that: https://github.com/Mario-Hero/FlipGreenChannelTool
MSFS uses a COMP texture for it's Standard material setup. COMP is also referred to as ORM (ambientOcclusion-Roughness-Metalness). Here's a tool that combines separate textures of roughness, metalness and ambient occlusion into a single texture: https://github.com/ertokur/orm-maker
MSFS uses a COMP texture for it's Standard material setup. COMP is also referred to as ORM (ambientOcclusion-Roughness-Metalness). Here's a tool that combines separate textures of roughness, metalness and ambient occlusion into a single texture: https://github.com/ertokur/orm-maker