Is there any code to edit in an asm file to change the visibility?? Below is a copy of an asm file..so far I can only change the scale of my AI boat..
; compile with BGLC /MDL C:\Documents and Settings\Owner\Desktop\BEST GAME\FS9\Scenery creators\FSDS X to MDL TESTING\AI_RJ_RIVER_BOAT.asm
db 'R','I','F','F'
dd aircraft_model_end - $ - 4
db 'M','D','L','8'
db 'M','D','L','H'
visual_model_header label dword
dd visual_model_header_end - $ - 4
dd 0
dd 0
dd 130
dd 0
dd 0
dd 156
db 'F','S','8','0'
dd 2304
visual_model_header_end label dword
db 'D','I','C','T'
param_extension_dictionary label dword
dd 28
dict_0_f_canopy equ 152
dd 1,152,4, 09E5C1C91h, 0477FD1A9h, 0AD688CB7h, 056AFD464h
param_extension_dictionary_end label dword
db 'B','B','O','X'
dd bbox_end - $ - 4
df -24.196, -6.964, -91.454
df 22.599, 44.755, 128.801
bbox_end label word
db 'I','S','F','T'
dd ver_end - $ - 4
db "MakeMDL - FS90 (9.00.030612.02)",0
ver_end label word
db 'B','G','L',' '
dd aircraft_model_end - $ - 4
aircraft_model label BGLCODE
VPOSITION no_model,0,130,AIRCRAFT_PARAMS.llapbh.lla
VFILE_MARKER AIRCRAFT_PARAMS.texture_dir
IFMSK inside,AIRCRAFT_PARAMS.gen_model,GEN_MODEL_OUTSIDE+GEN_MODEL_DISPLAY
BGL_CALL shadow
VPOSITION no_model,0,130,AIRCRAFT_PARAMS.llapbh.lla
SUPER_SCALE no_model,0,0,6
VINSTANCE_CALL model_outside,AIRCRAFT_PARAMS.llapbh.pbh
no_model label BGLCODE
BGL_RETURN
shadow label BGLCODE
BGL_IF AIRCRAFT_PARAMS.gen_model,GEN_MODEL_NOSHADOW
BGL_RETURN
BGL_ENDIF
SHADOW_VPOSITION AIRCRAFT_PARAMS.llapbh.lla
SUPER_SCALE shadow_out,0,130,6
SHADOW_VICALL model_shadow,AIRCRAFT_PARAMS.llapbh.pbh
shadow_out label BGLCODE
BGL_RETURN
inside label BGLCODE
IFMSK inside2,AIRCRAFT_PARAMS.gen_model,GEN_MODEL_FRONT
inside1 label BGLCODE
BGL_RETURN
inside2 label BGLCODE
IFMSK inside3,AIRCRAFT_PARAMS.gen_model,GEN_MODEL_DOWNWARD
BGL_CALL shadow
BGL_RETURN
inside3 label BGLCODE
VPOSITION no_model,0,130,AIRCRAFT_PARAMS.llapbh.lla
SUPER_SCALE no_model,0,0,6
VINSTANCE_CALL model_inside,AIRCRAFT_PARAMS.llapbh.pbh
BGL_RETURN
model_outside label BGLCODE
model_shadow label BGLCODE
LOD_0 label BGLCODE
BGL_JUMP_32 LOD_0L
model_inside label BGLCODE
BGL_RETURN
LOD_0L label BGLCODE
include C:\Documents and Settings\Owner\Desktop\BEST GAME\FS9\Scenery creators\FSDS X to MDL TESTING\AI_RJ_RIVER_BOAT_0.asm
aircraft_model_end label BGLCODE