More likely SBuilderX 3.15 is going to be less of a challenge compared to SBuilderX 3.13.
If you Append ESRI Shapefiles (*.SHP), you must
select those (edited ?) objects
before SBuilderX 3.15 will see anything is intended to be compiled.
If you do not
select those (edited ?) objects SBuilderX 3.15 will throw a (vague) error message stating there is 'nothing to compile'.
After SBuilderX 3.15 does compile CVX Vectors, their output data ESRI Shapefile (SHP/SHX/DBF/XML) and BGL are instead written into:
SBuilderX 3.15_install path\Tools\
Shapes sub-folder
You must retrieve those files
before any additional compiles into that sub-folder, or they may be over-written by the next compilation file set.
As for Freeway Traffic:
ACES never finished the CVX Vector feature set for (B) Bidirectional Traffic, so single lines must be duplicated / reversed
https://www.fsdeveloper.com/wiki/index.php?title=FSX_KML_Tutorial#Creating_roads_and_moving_traffic
Creating roads and moving traffic
In Google Earth
- Draw a polyline to represent the road.
If your road is going to have "one way" traffic then the traffic will travel from the start of the line (1st point you draw) to the end of the line (last point you draw)
In FSX KML
- Open the KML file
- Tag the polyline with a road tag, eg Roads_Concrete_2_Lanes_Divided_Median
- Copy the polyline and tag it polyline with the FreewayTraffic tag
Note: This will give you traffic traveling down the centre of the road. If you want two way traffic, you can duplicate the line twice in GE, then move each one to one side or the other (depending on which side of the road they drive on). One of then will need reversing otherwise both lanes will drive in the same direction.
Terrain Design for Flight Simulator X
This simple illustrated document explains the basic concepts in Flight Simulator X terrain, and how to change them using SBuilder for FS X. Make new water bodies, roads, vehicle traffic, airport flattens, remove autogen, add more detail - anybody can do it easily and quickly.
My most sincere apologies - I am unable, for lack of free time, to offer support of any kind. For questions or problems, please post in the Avsim scenery design forum.
Filename: terrain_design_for_flight_simulator_x.zip
License: Freeware
Added: 14th December 2009, 13:29:15
Downloads: 16648
Author: Luis Feliz-Tirado
Size: 3991kb
https://library.avsim.net/esearch.php?CatID=fsxsd&DLID=141643
Drawing freeway traffic
Moving vehicles can be added to roads, at the expense of performance,so you will probably want to reserve this feature to the immediate area of an airport and only in small quantities.
There are supposed to be 3 different types of road traffic lines:
- one-way going from (F) the starting point of the line;
- one-way going towards (T) the starting point of the line;
- two-way traffic (B).
At initial release of FS X, two-way traffic was not working. Hopefully, the FS X patch will fix this.
Also, traffic lines can display from 1 to 9 lanes of traffic.
To add vehicle traffic to your roads, simply draw a line directly overthe road and assign it as freeway traffic in its Properties:
Make sure to remember to select the number of lanes and the direction of the traffic.
You should try to draw traffic as nearly centered on the road as possible in order to get the vehicles to move on the road texture, otherwise they may appear on the ground next to the road.
GaryGB