RicherSims
Resource contributor
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So I can achieve one or the other but not both. Is this even possible on scenery objects in XP11?
I know this effect is possible on cockpit glass.
I can make the glass translucent with a simple 50% alpha channel.
If I add NORMAL_METALNESS and GLOBAL_SPECULAR 1.0 no reflections appear but everything goes fully transparent behind it.
And if I add BLEND_GLASS, some things return but not others. But still no reflection.
I know this effect is possible on cockpit glass.
I can make the glass translucent with a simple 50% alpha channel.
If I add NORMAL_METALNESS and GLOBAL_SPECULAR 1.0 no reflections appear but everything goes fully transparent behind it.
And if I add BLEND_GLASS, some things return but not others. But still no reflection.
