JonPatch
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I'm busy converting objects to FSX, and have found drawing order issues with DXT3 textures (surprise!).
With these settings I get one result (drawing order messed up (cannot see inside framework), but transparency OK)
Source Blend: SrcAlpha
Destination Blend: InvSrcAlpha
Emmisive mode: BLend
Z-Test Alpha: unchecked
Set Alpha at render: unchecked
Z-Write Alpha
With these settings I get another (drawing order correct but DXT3 shows as 100% transparent):
Source Blend: SrcAlpha
Destination Blend: InvSrcAlpha
Emmisive mode: BLend
Z-Test Alpha: checked
Alpha Test Level : 128
Alpha Test Mode: Greater
Set Alpha at render: unchecked
Z-Write Alpha: checked
I've mucked around with a few settings (eg Alpha Test Level, Alpha Test Mode) and I've also tried to set the alpha value at render time without success.
The model has an exterior roof/glass object, an interior roof/glass object, and a "greenery" object.
Ideas?
Jon
With these settings I get one result (drawing order messed up (cannot see inside framework), but transparency OK)
Source Blend: SrcAlpha
Destination Blend: InvSrcAlpha
Emmisive mode: BLend
Z-Test Alpha: unchecked
Set Alpha at render: unchecked
Z-Write Alpha
With these settings I get another (drawing order correct but DXT3 shows as 100% transparent):
Source Blend: SrcAlpha
Destination Blend: InvSrcAlpha
Emmisive mode: BLend
Z-Test Alpha: checked
Alpha Test Level : 128
Alpha Test Mode: Greater
Set Alpha at render: unchecked
Z-Write Alpha: checked
I've mucked around with a few settings (eg Alpha Test Level, Alpha Test Mode) and I've also tried to set the alpha value at render time without success.
The model has an exterior roof/glass object, an interior roof/glass object, and a "greenery" object.
Ideas?
Jon





