P3D v4 Transparency Issue

Does anyone know the way to properly handle this situation? I would like my edges to follow my alpha channel, instead it's causing issues for the objects behind it.

Untitled-3.jpg
 

Pyscen

Resource contributor
Which Sim is this? P3Dv?

If so,... what render mode is being used? Such as Opaque, Translucent, or Mask?
 
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