Vitus
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Hi,
I was fed up with the Electra for the last days so I started something new - the Bleriot XI. Unfortunately I ran into some trouble and I hope you can help me sorting things out.
I setup a couple of semi-transparent material sets. One for the tire, some of the steel structures to mount engine and fuel tank and other stuff, one set for the cloth of the tail (stabilizer, elevator and rudder) which is just a little bit transparent so that the wooden framework beneath is visible.
But it gets better: the Bleriot XI didn't have ailerons, instead it used "wing warping" and I am planning to use skinned mesh animation for that. To reduce the amount of materials and textures, I want to use one material for the wooden framework and the cloth that covers it (not yet finished). Thus this material needs to be (semi-) transparent as well as "skinned".
As an example, here are the material settings for the wings:
Now the problem!
It looks fine in Gmax, and it also looks fine at a first glance in FSX but if you pay attention you will see the problem. On the first picture I want to show you the problems with the wing - it looks distorted, like the normals are flipped (its NOT a mirror issue, btw!).
With the second picture I want to show you some really strange behavior of the transparent parts. When a transparent part is in front of a non-transparent part it looks alright - see for instance the middle of the rudder where the wooden framework is barely visible through the cloth. But as soon as a transparent part is in front of another transparent part, the part underneath is shown completely (see the marked spots and keep in mind that the wings' material is in fact a transparent one!).
The same is going on with the steel elements that holds the engine and fuel tank. Here is everything ok:
But when you tilt the camera that one strap appears in front of another, it is messed up.
I hope you have some useful advise!
Regards,
Vitus
I was fed up with the Electra for the last days so I started something new - the Bleriot XI. Unfortunately I ran into some trouble and I hope you can help me sorting things out.
I setup a couple of semi-transparent material sets. One for the tire, some of the steel structures to mount engine and fuel tank and other stuff, one set for the cloth of the tail (stabilizer, elevator and rudder) which is just a little bit transparent so that the wooden framework beneath is visible.
But it gets better: the Bleriot XI didn't have ailerons, instead it used "wing warping" and I am planning to use skinned mesh animation for that. To reduce the amount of materials and textures, I want to use one material for the wooden framework and the cloth that covers it (not yet finished). Thus this material needs to be (semi-) transparent as well as "skinned".
As an example, here are the material settings for the wings:
Now the problem!
It looks fine in Gmax, and it also looks fine at a first glance in FSX but if you pay attention you will see the problem. On the first picture I want to show you the problems with the wing - it looks distorted, like the normals are flipped (its NOT a mirror issue, btw!).
With the second picture I want to show you some really strange behavior of the transparent parts. When a transparent part is in front of a non-transparent part it looks alright - see for instance the middle of the rudder where the wooden framework is barely visible through the cloth. But as soon as a transparent part is in front of another transparent part, the part underneath is shown completely (see the marked spots and keep in mind that the wings' material is in fact a transparent one!).
The same is going on with the steel elements that holds the engine and fuel tank. Here is everything ok:
But when you tilt the camera that one strap appears in front of another, it is messed up.
I hope you have some useful advise!
Regards,
Vitus






