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Unfortunately, the PBR Material Editor in Max does not offer "Transparent" as a render mode option.Use the albedo's alpha for transparency with the color non-existence. Change the render mode to transparent. Should work I believe.

P3D v5,1 is the target platform. I've tried Translucent and it does not work. In fact I can't even get a mouse "hand" to work even when the polygon(s) can be seen!For the albedo? It should. I guess I need to look at it again in Max. For which sim is this for again?

Honestly, I have no idea. I didn't set up the PBR conversion Materials for this project. I just dealing with the aftermath...What channels are you using within the metallic map?




