Hi folks,
Been working away at a couple of soccer stadia up in Liverpool UK using GMax and hit upon a problem with semi-transparent textures. I need the end screens for two of the stands to be a brownish opaque colour and have attempted to achieve this by using a DXT3 bitmap. The result is shown in the attachment; some of the interior of the stadium shows through the end panels, other parts are missing - there should be another stand at the far end of the ground but all you can see is the default scnery behind
OK, I realise this has come up before and understand it is something to do with the way the objects are drawn, what I don't undertsand is how to fix it. These two panels have to be drawn last, is that right? Or is it something to do with the way the panels are drawn, inside first then outside? Can any fix be achieved within GMax alone, i.e. will simply deleting the two panels and then rebuilding them as the last polygons in the model work, or is that just plain wrong?
Thanks a lot,
Jeff
Been working away at a couple of soccer stadia up in Liverpool UK using GMax and hit upon a problem with semi-transparent textures. I need the end screens for two of the stands to be a brownish opaque colour and have attempted to achieve this by using a DXT3 bitmap. The result is shown in the attachment; some of the interior of the stadium shows through the end panels, other parts are missing - there should be another stand at the far end of the ground but all you can see is the default scnery behind
OK, I realise this has come up before and understand it is something to do with the way the objects are drawn, what I don't undertsand is how to fix it. These two panels have to be drawn last, is that right? Or is it something to do with the way the panels are drawn, inside first then outside? Can any fix be achieved within GMax alone, i.e. will simply deleting the two panels and then rebuilding them as the last polygons in the model work, or is that just plain wrong?
Thanks a lot,
Jeff


