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FSX transparent textures?

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italy
Does anyone know if it's possible to resample an aerial image giving that specific source a 100% transparency?

the SDK documentation talks about Sampling Parameters but I am not able to understand what all those parameters really do. Is there any in depth explainantion somewhere available? I tried to make searches for "Channel_Value"MajorityMode" etc but I couldn't find anything.

thanks a lot!
G
 
Why don't you try it and see?

I don't know why it wouldn't work. Take the original source, make a blendmask of pure black, convert to 8-bit grayscale TIFF and set up an INF file for compiling.

Once the BGL file is in sim you "should" see nothing.

Why would someone want to do this? The resulting BGL file, if totally transparent, could be used for placing specific autogen over the FSX landscape. Since I have thought about this in the past, but yet to try and implement it, my only question is how low the LOD setting could be for autogen placement. No use making a LOD=15 file (1.19 meters) for an invisible file.
 
What I've found, is that you need at least 1 pixel NOT totally transparent in the blend mask ( or alpha channel ). But, the area masked as 100% will still not be usable for autogen, if I recall right... you need a gray mask for this. I'm not sure exactly what value of gray/transparency. Test it and see.

Dick
 
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If the black mask is over land, it will allow autogen to show.

I found this by masking a lake before covering it with a mesh-clinging water poly.



 
Hi George.

I know the default autogen will show through a transparent area of photoreal... but can you add new autogen to the transparent area via the Annotator?

If I've got time, I'll check that today.

Dick
 
Hi George.

You might wish to use a transparent autogen area to lay down seasonally-changing autogen trees, for example, without actually changing the underlying terrain texture.

Here's an example of autogen trees placed, but the underlying texture hidden by a nearly black blendmask:

Transparent_Photoreal.zip

Dick
 
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Hmm, presumably you have photographic textures at that position. I see trees at all seasons.
 
Hi George.

This is the image:

imagewb.png


and this is the blendmask:

grayscale001.png


You can't see the gray image because of the blendmask ( value 1 in the range of 0-255 ).

Dick
 
Sorry Dick, I see what you mean. You are adding custom autogen on a transparent texture.
 
Here's some pictures... I added an autogen container pile with the Annotator.

Non-Transparent ( no blendmask ):

nontransparent.png


Non-Transparent Winter ( no blendmask ):

nontransparentwinter.png


Transparent ( with blendmask ):

transparentwinter.png



Note the trees have changed... that is a problem with autogen. Changing seasons or restarting FSX may change the style or location of vegetation. If exact locations and models are needed, you would have to use effect-objects to show seasons.

I hope Flight allows conditional display of models so we can again have seasonal trees... :rolleyes:

Dick
 
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I've no idea, but why anyone should wish to is a mystery.

A great example of using a transparent photo scenery with autogen, working on a land class base, would be in the Hawaiian islands. On the island of Lanai there is one city, Lanai City and then a resort area on the SE coast. Lanai City is very defined, laid out in a block as the center of the pineapple operations. Well suited for precision autogen placement.

Another great example is to look at the eastern coast of The Big Island of Hawaii. There are many, many areas where the housing is single row on both sides of a street. Agricultural areas are in the back of these row houses. Nothing in regular land class begins to replicate this type of structural placement, but again, using autogen on a transparent photo file would do the trick.

Thank you, Dick. When I work around the islands your trials will help guide me along the way.
 
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