Hi Arno, and scenery fanatics...
I have taken up with doing scenery again after some time off for medical reasons. I have also gotten rusty at how this all works. I am having the same problem as Cees. I used Gmax to create my quonset hangar, and created two sets of three sliding doors that when they are open they stack side by side at the end of a track. When closed they are still in the same horizontal tracks, but over lap each other slightly causing the opening in the hangar to be closed. See pics below:
As you can see from the pics, I used a single opening animation of 200 frames to get smoothness in the animation. All the doors have tick18_ as the prefix in their names. The animation works fine when normal, it cycles like it should when not altered by the CAT tool.
I then export the object as an .MDL file, and save the files as required. I then run CAT 1.01 on the .ASM, and create a bounding box width -13x13 m, length -0x20 m, height 0x3 m, and 0 rotation as the hangar Y axis in Gmax is at 0 deg.
Next I create a trigger using the bounding box again. Width -13x13 m, length 0x20 m, height 0x3 m, and 0 rotation. I skip the next step cause the object has no seconadary animation. I then set the input file to the saved .asm file related to the hangar. After compiling the _cat.MDL, I change the name to the same name without the _cat suffix, add this .MDL to my library .BGL for the scenery area, and create the .BGL for the objects in the same scenery area.
The trigger works fine, but the animations don't. As I approach the trigger area the doors open as expected, but as I move farther into the hangar, and get to the opposite side of the trigger bounding box, the doors slam closed with no animation. The same is true going from inside the hangar to the outside. The first animation that is triggered by the bounding box works smooth as it is intended, but as I go beyond the outside point of the bounding box, the doors slam closed, no smooth action.
Can anyone explain why this happens? I thought the reverse animation was to be as smooth as the original animation, only in reverse.
I have included the Hangar_Quonset_01.mdl, which is the .mdl created with CAT, the original Hangar_Quonset_01.asm, the scenery area .xml, and the scenery area object .xml. I hope they help, and if you need others I will be glad to send them.
At one time I had this down to a science, but my time away from scenery creation has lead me to start the learning process over.