dave hoeffgen
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when baking normals in Blender I usually do it from a heightmap and in most cases it does the job.
But then I realized that my glass windows (which were supposed to be perfectly flat) got a pattern of bumpiness only visible in the sim and not included in my source map. Using gimps auto selection tool with zero tolerance I saw the roughness in the bump map which shouldn't be there.
I'm still using v 2.69 as I didn't want to change the running system.
Does somebody have experience if newer versions are better doing this?
Is there a setting I missed?
Or do I have to manually correct the normal map?
Thanks in advance for any help
But then I realized that my glass windows (which were supposed to be perfectly flat) got a pattern of bumpiness only visible in the sim and not included in my source map. Using gimps auto selection tool with zero tolerance I saw the roughness in the bump map which shouldn't be there.
I'm still using v 2.69 as I didn't want to change the running system.
Does somebody have experience if newer versions are better doing this?
Is there a setting I missed?
Or do I have to manually correct the normal map?
Thanks in advance for any help


