On some of my my models I have a polygon or two with the Surface Normal Indicator on the wrong side. When I try the Fix Surface Normals function the faulty polygon turns transparent and will not display a texture. The Surface normal indicator does move to the correct side.
I can provide details on how I've tried to work around the issue but I think it would only confuse the matter. Have I missing something basic.
How do you Fix Surface Normals? Is it easier to just remake the part?
Thanks.
I can provide details on how I've tried to work around the issue but I think it would only confuse the matter. Have I missing something basic.
How do you Fix Surface Normals? Is it easier to just remake the part?
Thanks.


