Dutcheeseblend
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Hi everybody,
Inspired with my experiences with the fuselage of my Fokker T.5, I decided to create a tutorial for you on how to create something like this:
We'll create a straight fuselage section (so no cockpit) with:
- Outer skin
- Window cavities and rims
- Inner skin
- Bulkheads with L-profile
- Longitudinal stringers with I-profile
- Floor
What we do:
- Use a basic shape to setup the basic shape
- Perform some modelling tricks
- Use modifiers in a smart way
- Edit some mesh
- Unwrap the whole thing
For who is this meant? Well, for anyone I hope! I'll be using my own tricks and sometimes I'll do things 'the difficult way' just to show a particular, often-used trick. Feel free to comment!
The steps:
1: Create a basic exterior skin with window cavities
2: Create an interior with basic structure
3: Detail the structure
4: Clean-up the mesh and apply the nice shading (smooth/flat)
5: Unwrap the complete thing
6: You know what? I'll let you guys do the stringers! I'm curious what your approaches might be
There we go! The resulting Blender file can be found in the zip below. Now stay tuned
Inspired with my experiences with the fuselage of my Fokker T.5, I decided to create a tutorial for you on how to create something like this:
We'll create a straight fuselage section (so no cockpit) with:
- Outer skin
- Window cavities and rims
- Inner skin
- Bulkheads with L-profile
- Longitudinal stringers with I-profile
- Floor
What we do:
- Use a basic shape to setup the basic shape
- Perform some modelling tricks
- Use modifiers in a smart way
- Edit some mesh
- Unwrap the whole thing
For who is this meant? Well, for anyone I hope! I'll be using my own tricks and sometimes I'll do things 'the difficult way' just to show a particular, often-used trick. Feel free to comment!
The steps:
1: Create a basic exterior skin with window cavities
2: Create an interior with basic structure
3: Detail the structure
4: Clean-up the mesh and apply the nice shading (smooth/flat)
5: Unwrap the complete thing
6: You know what? I'll let you guys do the stringers! I'm curious what your approaches might be
There we go! The resulting Blender file can be found in the zip below. Now stay tuned
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