• Which the release of FS2020 we see an explosition of activity on the forun and of course we are very happy to see this. But having all questions about FS2020 in one forum becomes a bit messy. So therefore we would like to ask you all to use the following guidelines when posting your questions:

    • Tag FS2020 specific questions with the MSFS2020 tag.
    • Questions about making 3D assets can be posted in the 3D asset design forum. Either post them in the subforum of the modelling tool you use or in the general forum if they are general.
    • Questions about aircraft design can be posted in the Aircraft design forum
    • Questions about airport design can be posted in the FS2020 airport design forum. Once airport development tools have been updated for FS2020 you can post tool speciifc questions in the subforums of those tools as well of course.
    • Questions about terrain design can be posted in the FS2020 terrain design forum.
    • Questions about SimConnect can be posted in the SimConnect forum.

    Any other question that is not specific to an aspect of development or tool can be posted in the General chat forum.

    By following these guidelines we make sure that the forums remain easy to read for everybody and also that the right people can find your post to answer it.

Tutorial: Simple light aircraft fuselage with multiple cross-sections

Dutcheeseblend

Resource contributor
Messages
1,541
Country
netherlands
Hi all,

After a question of @Hal Dale, I decided to make this short tutorial-thingy. I recommend everybody to follow my other tutorial first, since I'll be using some keystrokes from that tutorial. Found here: http://www.fsdeveloper.com/forum/th...lage-with-some-nice-structural-detail.434661/

We start off with with the default simple cube, scale it to correct size (some 6 m length, 1 m width and height). Don't forget to apply scaling and so on (Ctrl+A)!
hal_001.png


What we do next, is scaling the front face way down. Just to the scale you want. Also, add a loop cut (Ctrl+R) to the front section.
hal_002.png


Scale up that loop a little, to suggest a curve. Also add loops to the two other sections in this nose, scale them up as well. Extrude the rearmost face of the fuselage. The mid section will be the cockpit.
hal_003.png


Scale the rearmost face on the X axis.
hal_004.png


And move the lower vertices somewhat upward. This is the fuselage as it is now, from the right.
hal_005.png


The trick begins. Note: there are multiple ways to tackle such a thing, this is probably the worst but worth trying anyway.
Select the longitudinal edges on the nose and bevel them. This is done using Ctrl+B, scroll up to get the detail you want. One extra loop is sufficient IMHO. Move with your mouse to select the size of the bevel and click to apply the bevel.
hal_006.png


The vertices that make up the triangles, can be merged with the vertices of the cockpit section front loop. Shift+V to slide them backward, then press W to Remove Doubles.
hal_007.png


Remove the cockpit and tail upper faces, and the rearmost face.
hal_008.png


Select the two upper vertices at the cockpit section rear loop. Press Shift+S to locate the cursor in the center of these two verts.
hal_009.png


Now, use the Spin function with the left of the above selected vertices.
Go to Front or Rear view and follow steps 1, 2 and 3 of the image. Play with the functions ;)
hal_010.png


Do the same for the most rearward, upper left vertex (:D). This will be the result, don't forget to Remove Doubles.
hal_011.png


Now, select the newly-created loops, without their bottom vertices, press W and click LoopTools, Bridge. See below.
hal_012.png


Create two faces of the leftover 8 vertices (one face at each side).
hal_013.png


We now need to examine our nose, since the Bevel step might have been carried out sloppy. So, the vertices might be close to each other, but not close enough for the Remove Doubles function. As you can see, I have selected the 4 vertices (in wireframe mode, not shown here), but the counter in top shows I actually selected 8! Merge every pair and make sure there are no doubles anymore in your mesh.
hal_014.png


Bevel the nose, with one subdivision. Looks a bit rounded now.
hal_015.png


This is the resulting fuselage.
hal_016.png


See the zipped Blender file ;)

Cheers, Daan
 

Attachments

Very Nice Mr. Daan!:D

I did not think about using the spin tool like that. Very Nice!!!!!!:):D

Your Friend, Kris:)
 
Wow! You sure made something simple out of what took me weeks to create. Like the saying goes "Anyone can make something complicated, only a genius can make it simple".

I agree Kris. Using the spin tool is a great idea.
 
You're welcome guys! It's quick and dirty and shows several ways to solve the fuselage.

Have fun ;)
 
Back
Top