Dutcheeseblend
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Hi all,
After a question of @Hal Dale, I decided to make this short tutorial-thingy. I recommend everybody to follow my other tutorial first, since I'll be using some keystrokes from that tutorial. Found here: http://www.fsdeveloper.com/forum/th...lage-with-some-nice-structural-detail.434661/
We start off with with the default simple cube, scale it to correct size (some 6 m length, 1 m width and height). Don't forget to apply scaling and so on (Ctrl+A)!
What we do next, is scaling the front face way down. Just to the scale you want. Also, add a loop cut (Ctrl+R) to the front section.
Scale up that loop a little, to suggest a curve. Also add loops to the two other sections in this nose, scale them up as well. Extrude the rearmost face of the fuselage. The mid section will be the cockpit.
Scale the rearmost face on the X axis.
And move the lower vertices somewhat upward. This is the fuselage as it is now, from the right.
The trick begins. Note: there are multiple ways to tackle such a thing, this is probably the worst but worth trying anyway.
Select the longitudinal edges on the nose and bevel them. This is done using Ctrl+B, scroll up to get the detail you want. One extra loop is sufficient IMHO. Move with your mouse to select the size of the bevel and click to apply the bevel.
The vertices that make up the triangles, can be merged with the vertices of the cockpit section front loop. Shift+V to slide them backward, then press W to Remove Doubles.
Remove the cockpit and tail upper faces, and the rearmost face.
Select the two upper vertices at the cockpit section rear loop. Press Shift+S to locate the cursor in the center of these two verts.
Now, use the Spin function with the left of the above selected vertices.
Go to Front or Rear view and follow steps 1, 2 and 3 of the image. Play with the functions
Do the same for the most rearward, upper left vertex
D). This will be the result, don't forget to Remove Doubles.
Now, select the newly-created loops, without their bottom vertices, press W and click LoopTools, Bridge. See below.
Create two faces of the leftover 8 vertices (one face at each side).
We now need to examine our nose, since the Bevel step might have been carried out sloppy. So, the vertices might be close to each other, but not close enough for the Remove Doubles function. As you can see, I have selected the 4 vertices (in wireframe mode, not shown here), but the counter in top shows I actually selected 8! Merge every pair and make sure there are no doubles anymore in your mesh.
Bevel the nose, with one subdivision. Looks a bit rounded now.
This is the resulting fuselage.
See the zipped Blender file
Cheers, Daan
After a question of @Hal Dale, I decided to make this short tutorial-thingy. I recommend everybody to follow my other tutorial first, since I'll be using some keystrokes from that tutorial. Found here: http://www.fsdeveloper.com/forum/th...lage-with-some-nice-structural-detail.434661/
We start off with with the default simple cube, scale it to correct size (some 6 m length, 1 m width and height). Don't forget to apply scaling and so on (Ctrl+A)!
What we do next, is scaling the front face way down. Just to the scale you want. Also, add a loop cut (Ctrl+R) to the front section.
Scale up that loop a little, to suggest a curve. Also add loops to the two other sections in this nose, scale them up as well. Extrude the rearmost face of the fuselage. The mid section will be the cockpit.
Scale the rearmost face on the X axis.
And move the lower vertices somewhat upward. This is the fuselage as it is now, from the right.
The trick begins. Note: there are multiple ways to tackle such a thing, this is probably the worst but worth trying anyway.
Select the longitudinal edges on the nose and bevel them. This is done using Ctrl+B, scroll up to get the detail you want. One extra loop is sufficient IMHO. Move with your mouse to select the size of the bevel and click to apply the bevel.
The vertices that make up the triangles, can be merged with the vertices of the cockpit section front loop. Shift+V to slide them backward, then press W to Remove Doubles.
Remove the cockpit and tail upper faces, and the rearmost face.
Select the two upper vertices at the cockpit section rear loop. Press Shift+S to locate the cursor in the center of these two verts.
Now, use the Spin function with the left of the above selected vertices.
Go to Front or Rear view and follow steps 1, 2 and 3 of the image. Play with the functions
Do the same for the most rearward, upper left vertex
Now, select the newly-created loops, without their bottom vertices, press W and click LoopTools, Bridge. See below.
Create two faces of the leftover 8 vertices (one face at each side).
We now need to examine our nose, since the Bevel step might have been carried out sloppy. So, the vertices might be close to each other, but not close enough for the Remove Doubles function. As you can see, I have selected the 4 vertices (in wireframe mode, not shown here), but the counter in top shows I actually selected 8! Merge every pair and make sure there are no doubles anymore in your mesh.
Bevel the nose, with one subdivision. Looks a bit rounded now.
This is the resulting fuselage.
See the zipped Blender file
Cheers, Daan

