• Which the release of FS2020 we see an explosition of activity on the forun and of course we are very happy to see this. But having all questions about FS2020 in one forum becomes a bit messy. So therefore we would like to ask you all to use the following guidelines when posting your questions:

    • Tag FS2020 specific questions with the MSFS2020 tag.
    • Questions about making 3D assets can be posted in the 3D asset design forum. Either post them in the subforum of the modelling tool you use or in the general forum if they are general.
    • Questions about aircraft design can be posted in the Aircraft design forum
    • Questions about airport design can be posted in the FS2020 airport design forum. Once airport development tools have been updated for FS2020 you can post tool speciifc questions in the subforums of those tools as well of course.
    • Questions about terrain design can be posted in the FS2020 terrain design forum.
    • Questions about SimConnect can be posted in the SimConnect forum.

    Any other question that is not specific to an aspect of development or tool can be posted in the General chat forum.

    By following these guidelines we make sure that the forums remain easy to read for everybody and also that the right people can find your post to answer it.

Tutorial

To be perfectly frank, it would be an impossible task for anyone to write a complete tutorial and/or book covering every aspect of aircraft design for any FS version...

...there are simply too many options and variables in play at one time!

I've written many white papers, tutorials and mini-tutorials over the past decade+, but none of them covered but only a tiny fraction of the entire process, choosing to focus on a narrow topic of interest.

My best advice is to focus on one single area at a time, starting with a simple target, and seek to build your knowledge in small bites.

You would do well to go through Milton Shupe's tutorials - a list of which and links are here. While Milton models for FS2004, the principles are the same. The main difference will be in texturing (where you have to create the FS-X materials) and certain animations.

However, once you get to that point, it will be easier to "set you up".

Of course, for either FS-X or FS2004 modelling, you HAVE to have the appropriate gamepack installed.

Note that those tutorials don't really touch on the intricacies of creating a VC, etc.

Granted, the SDK documentation is not for the faint hearted, and I don't know of anyone who created an FS-X model solely by reading the SDK, without reading this (and other) design forums.

I learned most of what I know by diligent study of the SDKs, a lot of forum diving, asking focused questions and practice, more practice, and still more practice... :cool:

There is no "magic button" to create FS-X content...!! :rotfl:
 
One huge thing I always point out when asked about how to make a plane...

Keep it simple on the first one. Single engine, fixed gear, basic panel. That simplifies the job and allows you to get the hang of modeling. Too many times I have seen the person that wants to start with a fully functional 737 with total system modeling. They never finish.

Oh, and everything Bill said above me. He's one that you really want to listen to when it comes to advice! :D
 
Its like becoming an artist. Pick up the new, shiny, exotic Conte' charcoal pencil and start going.

You can paruse the cool 3D magazines in bookstores and libraries.

There is an awesome tutorial for FS2004 Gmax users (very similar to FSX) that is called 'stupid idiots guide to making planes in Gmax' (something like that). Even I learned tons from this. Great tutorial.

Asking questions here when you get to them (points like how to animate a door or landing gear) is where we'll help as best as possible.

FSDS comes with a nice manual. Gmax comes with mystery, gray hair, giant scraggly eyebrows and BEAUTIFUL ORGANIC SHAPES. The paths are before you. Choose wisely......


And............

have fun. :D
 
Thanks Luka,

A very cool technique of making Build Patterns. I hadnt thought of doing that.

So many ways to make a plane...


Bill
 
An interesting topic, "Making models from scratch" for max/gmax users on a Russian fs site:
http://www.avsim.su/forum/topic/33331-delaem-model-s-nulya/

FYI: Paste an URL into Google, and search results offer a link to a "translated" version:

http://translate.google.com/transla...el-s-nulya/&hl=en&biw=1152&bih=739&prmd=imvns



PS: If at first a portion of the page remains 'un-translated', "refresh" the page in your browser, and it should then render out as a fully translated page. ;)

Once one has entered a thread or even an entire forum system via the Google translation engine, one can often browse through other linked pages ...and they usually also render as translated ...auto-magically. :p


Hope this helps !
santahat.gif


GaryGB
 
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