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Two-bridge Type A jetway problem

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218
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greece
Hello Jeffrey,

I am working on a custom Jetway model and trying to export it for P3Dv4.

The Jetway is a two-bridge type A. When creating the Jetway in 3ds max using your script, everything seems to animate properly in the viewport.

When seeing the model in MCX, though, bridge_B is retracting instead of extending. I checked the pivot point orientation and bounding boxes, reset Transform, simplified the BRIDGE_B_XXX part to a box and linked everything else, but the issue is still there same.

I looked into your own models for reference, compiled and compared in max and MCX. I found out that when the maxscript creates the bones for the model, the bone_bridge_b is facing North (+Y) instead of south (-Y). The other bridge bones are facing in the -Y direction and seem to work fine.

Any advice?
 
I managed to solve it by saving the vertex weights and manually reskinning the jetway after fixing and reanimating the offending bone. Still, it would be good if I could find out why the jetway wouldn't work.
 
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