Hello Jeffrey,
I am working on a custom Jetway model and trying to export it for P3Dv4.
The Jetway is a two-bridge type A. When creating the Jetway in 3ds max using your script, everything seems to animate properly in the viewport.
When seeing the model in MCX, though, bridge_B is retracting instead of extending. I checked the pivot point orientation and bounding boxes, reset Transform, simplified the BRIDGE_B_XXX part to a box and linked everything else, but the issue is still there same.
I looked into your own models for reference, compiled and compared in max and MCX. I found out that when the maxscript creates the bones for the model, the bone_bridge_b is facing North (+Y) instead of south (-Y). The other bridge bones are facing in the -Y direction and seem to work fine.
Any advice?
I am working on a custom Jetway model and trying to export it for P3Dv4.
The Jetway is a two-bridge type A. When creating the Jetway in 3ds max using your script, everything seems to animate properly in the viewport.
When seeing the model in MCX, though, bridge_B is retracting instead of extending. I checked the pivot point orientation and bounding boxes, reset Transform, simplified the BRIDGE_B_XXX part to a box and linked everything else, but the issue is still there same.
I looked into your own models for reference, compiled and compared in max and MCX. I found out that when the maxscript creates the bones for the model, the bone_bridge_b is facing North (+Y) instead of south (-Y). The other bridge bones are facing in the -Y direction and seem to work fine.
Any advice?
