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Hey everyone,
First question: I am not having any luck in getting night textures to show up in FSX. I found another thread saying that you must map your nigh texture in GMAX using the the 'Self Illumination' channel in the Maps roll-out.
Ok, I've done that but still no night texture in FSX. The texture file is just a regular bitmap, no alpha channel. I had originally mapped it in the "Ambient" slot (so now it is mapped in two places). Should I remove the ambient mapping completely (and how do I do that)? Is there anything else I should be aware of in order for night textures to show up?
Second Question: My object is pointing in the wrong direction in FSX. In my XML file, I changed the heading from '0' to '355' but it had no effect. I am I missing something else? ..Hmm, I just looked at a different example. Does the heading need a decimal point (355.00)?
Thanks.
-Michael
First question: I am not having any luck in getting night textures to show up in FSX. I found another thread saying that you must map your nigh texture in GMAX using the the 'Self Illumination' channel in the Maps roll-out.
Ok, I've done that but still no night texture in FSX. The texture file is just a regular bitmap, no alpha channel. I had originally mapped it in the "Ambient" slot (so now it is mapped in two places). Should I remove the ambient mapping completely (and how do I do that)? Is there anything else I should be aware of in order for night textures to show up?
Second Question: My object is pointing in the wrong direction in FSX. In my XML file, I changed the heading from '0' to '355' but it had no effect. I am I missing something else? ..Hmm, I just looked at a different example. Does the heading need a decimal point (355.00)?
Thanks.
-Michael
