• Which the release of FS2020 we see an explosition of activity on the forun and of course we are very happy to see this. But having all questions about FS2020 in one forum becomes a bit messy. So therefore we would like to ask you all to use the following guidelines when posting your questions:

    • Tag FS2020 specific questions with the MSFS2020 tag.
    • Questions about making 3D assets can be posted in the 3D asset design forum. Either post them in the subforum of the modelling tool you use or in the general forum if they are general.
    • Questions about aircraft design can be posted in the Aircraft design forum
    • Questions about airport design can be posted in the FS2020 airport design forum. Once airport development tools have been updated for FS2020 you can post tool speciifc questions in the subforums of those tools as well of course.
    • Questions about terrain design can be posted in the FS2020 terrain design forum.
    • Questions about SimConnect can be posted in the SimConnect forum.

    Any other question that is not specific to an aspect of development or tool can be posted in the General chat forum.

    By following these guidelines we make sure that the forums remain easy to read for everybody and also that the right people can find your post to answer it.

MSFS20 U60 - Big Creek

Messages
12
Country
germany
Hey there,

since the release of 3U2 Johnson Creek we are working on another iconic airfield located at the breathtaking backcountry of Idaho, U60 Big Creek. Backcountry pilots love this special place in the middle of the mountains the due to the sloped runway and the breakfast at the big creek lodge. We try to capture this very special atmosphere of the airfield with our scenery as authentic as possible.

With U60 Big Creek we introduce animated people around the airfield, as well as several animated objects like the little toy plane or smoking chimneys to bring our scenery even more to life. Beside the animated objects we try to deliver very detailed assets around the airfield without a major impact to the performance. To archive this goal we are using PBR textures, normalmaps and LOD models up to 6 LOD steps for every asset placed in the scenery.

As a first preview we want to show you some WIP screenshots from the apron and the Big Creek Lodge with some more buldings and assets around it. We hope you like it :)

Stay tuned for more to come soon!

u60_1.jpg
u60_2.jpg
u60_3.jpg
u60_4.jpg
u60_5.jpg
u60_6.jpg
 
Last edited:
Back
Top