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But at the end MSFS2020 only support one texture set per object isn’t it?
Hi, what does this mean exactly? If I have a huge model in Blender, I can split it into some materials and have a different UV-Map per Material and then have a different texture sheet per material? Until now I always used "vertex paint" and only one material with only one UV map. Which led to some issues as the resolution is not really high enough of one texture sheet if it is used for a complete set of building.It supports 1 texture per material but 1 object can have multiple materials.